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Battlefield 1 DLC/Turning Tides/Apocalypse

Most of the assets that I created during my time at DICE LA.
Screenshots done through the game.
Focusing mainly on the Zeebrugge architecture, bunkers and prop placement, I also deviated into foliage and destruction passes based on base asset trees.

Worked on the main architecture pieces as well as assisted prop placement

Worked on the main architecture pieces as well as assisted prop placement

Large main pieces like the submarine were ripped from the vehicle team

Large main pieces like the submarine were ripped from the vehicle team

Overall size of the map. All wall segments and stairs setup by me in engine.

Overall size of the map. All wall segments and stairs setup by me in engine.

broken bridge referenced and created by me.

broken bridge referenced and created by me.

Assisted in prop placement

Assisted in prop placement

Scanned concrete textures mixed with assisted prop placement done by me.

Scanned concrete textures mixed with assisted prop placement done by me.

Created the bunker fortifications based on measurements in engine.

Created the bunker fortifications based on measurements in engine.

Created most of the tree kit for Apocalypse. Most assets are also destructible.

Created most of the tree kit for Apocalypse. Most assets are also destructible.

Battlefield 1 Tree Destruction

Most debris related props on this map was created by me.

Most debris related props on this map was created by me.