Most of the work that I did during Call of Duty World War 2. I cannot show local files, so I opted to just taking screenshots from the game itself. Created the Environment assets, architecture using Maya, Substance Painter 2 and Photoshop with a mix of scans.
Created physically based shaders and textures, and worked within photogrammetry
Creating photorealistic tiling textures and decals
Optimized LOD's and authored rigged, destroyed and moving props into the game