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Call of Duty WW2 Foliage and Architecture

Most of the work that I did during Call of Duty World War 2. I cannot show local files, so I opted to just taking screenshots from the game itself. Created the Environment assets, architecture using Maya, Substance Painter 2 and Photoshop with a mix of scans.
Created physically based shaders and textures, and worked within photogrammetry
Creating photorealistic tiling textures and decals
Optimized LOD's and authored rigged, destroyed and moving props into the game

Created the blinds, the backdrop, the fences, grass, flowers, trees and building vista billboards.

Created the blinds, the backdrop, the fences, grass, flowers, trees and building vista billboards.

Scanned wall texture that I then created in 3d. Took me some time.

Scanned wall texture that I then created in 3d. Took me some time.

Created hedge rows as well as overarching foliage for the tank ride.

Created hedge rows as well as overarching foliage for the tank ride.

Most of my foliage in action.

Most of my foliage in action.

Created most of the foliage in this scene, as well as some of the ground textures and the fence itself.

Created most of the foliage in this scene, as well as some of the ground textures and the fence itself.

Foliage pass

Foliage pass

Destroyed orchard. Had to create three variations of the Apple tree. Regular/Damaged/Uprooted

Destroyed orchard. Had to create three variations of the Apple tree. Regular/Damaged/Uprooted

Haystacks, grass, trees and bushes made by me.

Haystacks, grass, trees and bushes made by me.

I created the clean version of the church and then assisted with the damaged areas. All interior architecture is done by me.

I created the clean version of the church and then assisted with the damaged areas. All interior architecture is done by me.

Created this bell from scratch for this bit in the game.

Created this bell from scratch for this bit in the game.

Church from the opposite end

Church from the opposite end

Worked with other Environment Artists to create the background vista.

Worked with other Environment Artists to create the background vista.

Cloth, arches, windows and pillars created by me.

Cloth, arches, windows and pillars created by me.

Created most of the textures based in this church, as well as prop placement and creation.

Created most of the textures based in this church, as well as prop placement and creation.

Set to create the backdrop for this scene in the game.

Set to create the backdrop for this scene in the game.

I was tasked to create a good entrance for this scene.

I was tasked to create a good entrance for this scene.

Backdrop vista made by me

Backdrop vista made by me

Backdrop vista made by me

Backdrop vista made by me

backdrop vista made by me

backdrop vista made by me

Was tasked to create a river building with supports to allow the player to drive through.

Was tasked to create a river building with supports to allow the player to drive through.

did the destruction pass on the tower.

did the destruction pass on the tower.